Tefal.jpg

Boiling Water

Tefal.jpg

I’m working on a side project at the moment of a kitchen interior design and I wondered if I could make a pot of boiling water to put onto the hob, turns out I can. I just want to make a few tweaks before I upload more but here’s a little preview.

I wanted to produce a shot that would let me practice creating a practical effect, photorealistic modelling / rendering and possibly have the chance to do some tracking and compositing. I enjoy the odd particle system and have been getting better at using FLIP fluids so I thought I would create a little pot of boiling water.

I modelled the pot using the reference of its real life counterpart and tried to make it as accurate as possilbe. I utilized a lot of booleans to make the little circular dots on the bottom as well as the branding. I know I could have done this with a texture but seeing as you’re not going to see this part anyway it was more of a practice for me.

The boiling effect is created by having an underlying particle system that randomly generates vertically moving particles. These points then have spheres coppied onto them where their velocity is calculated. This velocity is fed into a FLIP fluid sim of the water in a container. The velocity tranmsfer gives motion to the FLIP sim to give the appearance that it is boiling.

The resultant FLIP particle sim is then meshed to create the fluid surface. I take the original velocity spheres that I created earlier and convert them into a VDB surface. This is then subtracted from the fluids VDB surface to create cavities in the fluid that look like bubbles.

TRACKING

COMPING